Dubberly Design Office
2501 Harrison Street, No. 7
San Francisco, CA 94110
415 648 9799 phone
415 648 9899 fax
We create concept maps, a type of model,
to explore and learn about complex information spaces.
By showing everything—the forest and the trees—in a single view,
concept maps help people create mental models and clarify thoughts.
We create concept maps to share understanding—
with our clients, peers, and others interested in the subjects.
Please note: many of our concept maps are poster size.
They can be printed at smaller sizes (11 x 17), but may be difficult to read.
A few of the maps have been printed and are available through our office.
Feb 4, 2016
The image above is only a small slice (2 of 15 pages) of the overall model.
This is a re-drawing of Bruce Archer’s 229-step design process; which is difficult to come by. It also brings together Archer’s descriptive text with the diagram for the first time.
Sep 2, 2014
We’ve been working directly with the Open Source Election Technology Foundation (OSET) on the TrustTheVote Project — an open source project to reimagine the voting system in the United States. The TrustTheVote Election Technology Framework is something new — a blueprint for developing a complete elections system.
Mar 25, 2013
Sep 28, 2011
This diagram presents a model of Alzheimer’s disease. It brings together many facts about Alzheimer’s disease to present a picture of the disease and the context in which it operates.
The diagram is intended to help people who are familiar with some aspects of AD have a wider understanding of it. It is also helpful for people who might be learning about Alzheimer’s for the first time.
Mar 4, 2011
Designed by Thomas Gaskin. Creative direction by Hugh Dubberly. Algorithms by Patrick Kessler. Patent belongs to William Drenttel + Jessica Helfand.
This poster illustrates a change in design practice. Computation-based design—that is, the use of algorithms to compute options—is becoming more practical and more common. Design tools are becoming more computation-based; designers are working more closely with programmers; and designers are taking up programming.
Above, you see the 892 unique ways to partition a 3 × 4 grid into unit rectangles. For many years, designers have used grids to unify diverse sets of content in books, magazines, screens, and other environments. The 3 × 4 grid is a common example. Yet even in this simple case, generating all the options has—until now—been almost impossible.
Mar 16, 2010
A concept map is a picture of our understanding of something. It is a diagram illustrating how sets of concepts are related. Concept maps are made up of webs of terms (nodes) related by verbs (links) to other terms (nodes). The purpose of a concept map is to represent (on a single visual plane) a person’s mental model of a concept.
Mar 20, 2009
Created in collaboration with Jack Chung, Shelley Evenson, and Paul Pangaro.
The creative process is not just iterative; it’s also recursive. It plays out “in the large” and “in the small”—in defining the broadest goals and concepts and refining the smallest details. It branches like a tree, and each choice has ramifications, which may not be known in advance. Recursion also suggests a procedure that “calls” or includes itself. Many engineers define the design process as a recursive function:
discover > define > design > develop > deploy
Mar 11, 2008
Created in collaboration with Satoko Kakihara, Jack Chung, and Paul Pangaro.
This model is built on the idea that play is a type of conversation. It involves two individuals, who might also be teams, or points of view with in a single person, or a virtual person and a real person. Through conversation, they create a shared world in their imaginations, which leads to fun.
Mar 29, 2007
Created in collaboration with Sean Durham, Ryan Reposar, Paul Pangaro, and Nathan Felde.
This model is built on the idea that innovation is about changing paradigms. The model situates innovation between two conventions. Innovations transform old into new. It is a process—a process in which insight inspires change and creates value.
Jul 28, 2004
Increasingly, organizations are focusing on understanding their customers to increase customer satisfaction and to maximize lifetime customer value. Insights gleaned from observing customers can drive product improvement, loyalty, word-of-mouth referrals and cross- and upselling.