Mar 11, 2008
Created in collaboration with Satoko Kakihara, Jack Chung, and Paul Pangaro.
This model is built on the idea that play is a type of conversation. It involves two individuals, who might also be teams, or points of view with in a single person, or a virtual person and a real person. Through conversation, they create a shared world in their imaginations, which leads to fun.

5 Comments
Steve Andeson
Apr 15, 2009
5:42 pm
I Found this Map to be very Interesting that it stand be pretty-much what INTERNET Remanes to be?
i-Spie.com CLICK-IN
Apr 15, 2009
5:49 pm
The Internet Has changed for the Better Since it was first Concieved thanks all that Educate and Contribute Valued CONTENT
Raph’s Website » A Model of Play
Apr 21, 2009
10:15 am
[...] A Model of Play is a fascinating poster (available as a PDF or as images) that takes what seems like a very game-grammar point of view on the concept of play — even freeform play. In play, one of the primary goals is to have fun — to continue engaging in the conversation that creates fun. Individuals choose the means for achieving that goal; they choose the topic of conversation, for example, which game to play. Within a topic, they choose different strategies and pursue a series of sub-goals, adjusting means according to their effectiveness. Goals and sub-goals and associated means form a tree (or web) of possibilities for action. [...]
workspace » A Model of Play
Apr 21, 2009
5:09 pm
[...] is a small chunk from Dubberly Design Office’s Model of Play, available as large PDF poster or as step-by-step explanation of the model. Nice. This model is [...]
Super.licio.us | Superlevel
Apr 27, 2009
12:01 pm
[...] A Model of Play games design [...]