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Dubberly Design Office
2501 Harrison Street, No. 7
San Francisco, CA 94110 -
415 648 9799 phone
415 648 9899 fax
Dec 16, 2022
Paul Kahn, Hugh Dubberly, and Liuhuaying YangDecember 15, 2022 Abstract:From its emergence in 2019, millions of people have died from COVID.Representing milestones (1,000 deaths, 100,000 deaths, 1 million deaths) challenges journalists and designers.Such large numbers are difficult to comprehend, and they are difficult to represent meaningfully.At the same time, each number was once a living […]
Oct 21, 2022
This article appears in Design Issues, Volume 38, Number 4, Autumn 2022
Oct 20, 2022
This article appears in Geoff Kaplan’s book“After the Bauhaus, Before the Internet: A History of Graphic Design Pedagogy,”published this fall by MIT Press.The book grew out of a conference at Yale in 2019.A presentation on the same topic was delivered at the conference.
Dec 2, 2021
This article appears in Lara Penin’s book“The Disobedience of Design: Gui Bonsiepe,” a collection of essays about and by Bonsiepe, published by Bloomsbury, as part of its series: Radical Thinkers in Design, edited by Clive Dilnot.
Jan 25, 2019
Knowledge of cybernetics is increasingly relevant to both what and how designers design. Cybernetics is the science of feedback, information that travels from a system through its environment and back to the system. A feedback system is said to have a goal, such as maintaining the level of a variable (e.g., water volume, temperature, direction, […]
Jan 24, 2019
We perpetually interact with our technologies. On the one hand they serve us, and on the other hand they control us.1 Computers, smartphones, and the infrastructure surrounding them now mediate much of our communications, affecting not only whom we can reach and who can reach us but also what we can say and what we […]
Jan 1, 2019
Design Cybernetics: Navigating the NewThomas Fisher and Christiane M. Herr, Editors, Springer This is an update (with changes) to an earlier version. Abstract Ranulph Glanville came to believe that cybernetics and design are two sides of the same coin. The authors present their understanding of Glanville and the relationships they see between cybernetics and design. They […]
Apr 7, 2018
The following is the introduction to Jorge Arango’s 2018 book Living in Information: Responsible Design for Digital Places Designing has roots in craft — in making “things,” in giving them form. And at one level, designing is concerned with “how things look,” their shape, color, and material. Yet, while “good form” is important, form is not […]
Jan 19, 2018
Traditionally, design practice and design education have focused on giving form to physical things—apparel, buildings, messages, tools, and vehicles—the artifacts that constitute material culture. These artifacts are also the material of the traditional design disciplines—apparel design, architecture, graphic design, product design, and transportation design.
Jun 20, 2016
In their paper “from Autonomous Systems to Sociotechnical Systems: Designing Effective Collaborations,” Kyle J. Behymer and John M. Flach remind us “the goal of design is a seamless integration of human and technological capabilities into a well-functioning socialtechnical system.”1 Recent trends—the sensor revolution, big data, machine learning, and intelligent agents, for example—make their reminder timely.