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Dubberly Design Office
2501 Harrison Street, No. 7
San Francisco, CA 94110 -
415 648 9799 phone
415 648 9899 fax
May 1, 2010
Written for Interactions magazine by Hugh Dubberly, Rajiv Mehta, Shelley Evenson, Paul Pangaro.
Editor’s Note:
Improving healthcare is a wicked problem [1]. Healthcare’s many stakeholders can’t agree on a solution, because they don’t agree on the problem. They come to the discussion…
Mar 16, 2010
A concept map is a picture of our understanding of something. It is a diagram illustrating how sets of concepts are related. Concept maps are made up of webs of terms (nodes) related by verbs (links) to other terms (nodes).…
Feb 1, 2010
We are surrounded by things that have been designed—from the utensils we eat with, to the vehicles that transport us, to the machines we interact with. We use and experience designed artifacts everyday. Yet most people think of designers as…
Jan 1, 2010
Written for Guest Column in ASC / Cybernetics of Human Knowing
Much of human behavior is directed toward goals: finding food, selling services, curing cancer, making meaning.
Achieving goals requires action. Action requires effort. Effort requires energy and attention applied over time.…
Dec 1, 2009
a case study from
Exposing the Magic of Design: A Practitioner’s Guide to the Methods and Theory of Synthesis
edited by Jon Kolko
Oxford University Press
Dubberly Design Office consults on development of software and services. We follow a user-centered process that often…
May 1, 2009
Written for Interactions magazine by Hugh Dubberly and Paul Pangaro.
Interaction describes a range of processes. A previous “On Modeling” article presented models of interaction based on the internal capacity of the systems doing the interacting [1]. At one extreme, there…
Mar 20, 2009
Created in collaboration with Jack Chung, Shelley Evenson, and Paul Pangaro.
The creative process is not just iterative; it’s also recursive. It plays out “in the large” and “in the small”—in defining the broadest goals and concepts and refining the smallest…