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	<title>Dubberly Design Office &#187; Concept Maps</title>
	<atom:link href="http://www.dubberly.com/concept-maps/feed" rel="self" type="application/rss+xml" />
	<link>http://www.dubberly.com</link>
	<description>Interaction, Software, and Service Design</description>
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		<title>The 892 unique ways to partition a 3 x 4 grid</title>
		<link>http://www.dubberly.com/concept-maps/3x4grid.html</link>
		<comments>http://www.dubberly.com/concept-maps/3x4grid.html#comments</comments>
		<pubDate>Fri, 04 Mar 2011 21:59:52 +0000</pubDate>
		<dc:creator>Hugh Dubberly</dc:creator>
				<category><![CDATA[Concept Maps]]></category>

		<guid isPermaLink="false">http://www.dubberly.com/?p=2482</guid>
		<description><![CDATA[<a href="http://www.dubberly.com/wp-content/uploads/2011/03/3x4variations-poster-k.jpg"><img src="http://www.dubberly.com/wp-content/uploads/2011/03/3x4variations-poster-k-440x619.jpg" alt="The 892 unique ways to partition a 3 x 4 grid" title="3x4variations-poster" width="440" height="619" class="alignleft size-medium wp-image-2484" /></a>

<em>Designed by Thomas Gaskin.
Creative direction by Hugh Dubberly.
Algorithms by Patrick Kessler.
Patent belongs to William Drenttel + Jessica Helfand.</em>

This poster illustrates a change in design practice. Computation-based design—that is, the use of algorithms to compute options—is becoming more&#8230;]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.dubberly.com/wp-content/uploads/2011/03/3x4variations-poster-k.jpg"><img src="http://www.dubberly.com/wp-content/uploads/2011/03/3x4variations-poster-k-440x619.jpg" alt="The 892 unique ways to partition a 3 x 4 grid" title="3x4variations-poster" width="440" height="619" class="alignleft size-medium wp-image-2484" /></a></p>

<p><em>Designed by Thomas Gaskin.
Creative direction by Hugh Dubberly.
Algorithms by Patrick Kessler.
Patent belongs to William Drenttel + Jessica Helfand.</em></p>

<p>This poster illustrates a change in design practice. Computation-based design—that is, the use of algorithms to compute options—is becoming more practical and more common. Design tools are becoming more computation-based; designers are working more closely with programmers; and designers are taking up programming.</p>

<p>Above, you see the 892 unique ways to partition a 3 × 4 grid into unit rectangles. For many years, designers have used grids to unify diverse sets of content in books, magazines, screens, and other environments. The 3 × 4 grid is a common example. Yet even in this simple case, generating all the options has—until now—been almost impossible.</p>

<p><span id="more-2482"></span></p>

<p>Patch Kessler designed algorithms to generate all the possible variations, identify unique ones, and sort them—not only for 3 × 4 grids but also for any n × m grid. He instantiated the algorithms in a MATLAB program, which output PDFs, which Thomas Gaskin imported into Adobe Illustrator to design the poster.</p>

<p><strong>Rules for generating variations</strong><br />
The rule system that generated the variations in the poster was suggested by Bill Drenttel and Jessica Helfand who noted its relationship to the tatami mat system used in Japanese buildings for 1300 years or more. In 2006, Drenttel and Helfand obtained U.S. Patent 7124360 on this grid system—“Method and system for computer screen layout based on recombinant geometric modular structure”.</p>

<p>The tatami system uses 1 × 2 rectangles. Within a 3 × 4 grid, 1 × 2 rectangles can be arranged in 5 ways. They appear at the end of section 6.</p>

<p>Unit rectangles (1 × 1, 1 × 2, 1 × 3, 1 × 4; 2 × 2, 2 × 3, 2 × 4; 3 × 3, 3 × 4) can be arranged in a 3 × 4 grid in 3,164 ways. Many are almost the same—mirrored or rotated versions of the same configuration. The poster includes only unique variations—one version from each mirror or rotation group. Colors indicate the type and number of related non-unique variations. The variations shown in black have 3 related versions; blue, green, and orange have 1 related version; and magenta variations are unique, because mirroring and rotating yields the original, thus no other versions. (See the table to the lower right of the poster for examples.)</p>

<p><strong>Rules for sorting</strong><br />
The poster groups variations according to the number of non-overlapping rectangles. The large figures indicate the beginning of each group. The sequence begins in the upper left and proceeds from left to right and top to bottom. Each group is further divided into sub-groups sharing the same set of elements. The sub-groups are arranged according to the size of their largest element from largest to smallest. Squares precede rectangles of the same area; horizontals precede verticals of the same dimensions. Within sub-groups, variations are arranged according to the position of the largest element, preceding from left to right and top to bottom. Variations themselves are oriented so that the largest rectangle is in the top left. Black dots separate groups by size. Gray dots separate groups by orientation.</p>

<p><strong>Where to learn more</strong><br />
Grids have been described in design literature for at least 50 years. French architect Le Corbusier describes grid systems in his 1946 book, <em>Le Modulor</em>. Swiss graphic designer Karl Gerstner describes a number of grid systems or “programmes” in his 1964 book, <em>Designing Programmes</em>. The classic work on grids for graphic designers is Josef Muller-Brockman’s 1981 book, <em>Grid Systems</em>.</p>

<p>Thomas Gaskin and Sean Durham have created an interactive tool for viewing variations and generating HTML. <a href="http://www.3x4grid.com">www.3x4grid.com</a></p>

<p><a href="http://www.dubberly.com/wp-content/uploads/2011/03/3x4variations-poster.pdf">Download PDF</a></p>

<p>Patch Kessler explores the mathematical underpinnings of grid generation in his paper <a href="http://www.mechanicaldust.com/Documents/Partitions_05.pdf">“Arranging Rectangles”. </a></p>

<div style="border: 1px solid; width: 670px; height: 503px; color: #939598"><iframe src="http://player.vimeo.com/video/20764787?title=0&amp;byline=0&amp;portrait=0" width="670" height="503" frameborder="0"></iframe></div>

<p><a href="http://vimeo.com/20764787">The 892 ways to partition a 3&#215;4 grid</a> from <a href="http://vimeo.com/user4823242">thomas gaskin</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
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		<slash:comments>28</slash:comments>
		</item>
		<item>
		<title>Creating Concept Maps</title>
		<link>http://www.dubberly.com/concept-maps/creating-concept-maps.html</link>
		<comments>http://www.dubberly.com/concept-maps/creating-concept-maps.html#comments</comments>
		<pubDate>Tue, 16 Mar 2010 19:00:35 +0000</pubDate>
		<dc:creator>Hugh Dubberly</dc:creator>
				<category><![CDATA[Concept Maps]]></category>

		<guid isPermaLink="false">http://www.dubberly.com/?p=1381</guid>
		<description><![CDATA[A concept map is a picture of our understanding of something. It is a diagram illustrating how sets of concepts are related. Concept maps are made up of webs of terms (nodes) related by verbs (links) to other terms (nodes).&#8230;]]></description>
			<content:encoded><![CDATA[<p>A concept map is a picture of our understanding of something. It is a diagram illustrating how sets of concepts are related. Concept maps are made up of webs of terms (nodes) related by verbs (links) to other terms (nodes). The purpose of a concept map is to represent (on a single visual plane) a person’s mental model of a concept.
<br /><br />
<span id="more-1381"></span>
Concept maps provide a useful contrast with essays. With a concept map, a viewer can see both the forest and individual trees. The big picture is clear because all the ideas are presented on one surface. At the same time, it’s easy to see details and how they relate.</p>

<p>Examples and a good description such as those described by Gowan and Novak (in Learning How to Learn) are helpful for understanding concept mapping. An exercise in which you make a simple concept map (with eight to 12 terms) may also be helpful.</p>

<p>The first step in concept mapping is to generate lists of words related to the main concept. The list can come from research, reading, experts, brainstorming, or any other source. Sharing lists from members of a development team will help generate other words.</p>

<p>The second step is to edit the list. Some terms may be related to the subject, but not in a way that meets the project goals.</p>

<p>The third step is to define the terms on the edited list. This is particularly important with unfamiliar or technical terms. But it also helps with familiar terms, too.</p>

<p>A useful exercise is to create a matrix listing all the terms down one side and repeating the list across the top. The relationship between the terms is noted in the boxes where a row and column intersect. The resulting matrix of relationships provides a checklist for building the concept map.</p>

<p>Another important step is ranking of the terms. Simple &#8220;triage&#8221; may be sufficient. Some terms are key to defining the concept. Others are clearly details. Some fall in the middle. The ranking provides a way to begin to look at building a structure. Primary terms may be candidates for an armature sentence.</p>

<p>One approach is to ground the primary concept within a sentence that also contains the other two or three most important terms. A first sentence might set context; a second sentence might define the main term branching out at 90 degrees from the first sentence. The armature sentence provides a starting point for the map. From there, you can add secondary terms and then the details.</p>

<p>Another approach, is to look for a structure or model to underlie the concept map. For example, brand is a type of sign. Signs have three components. Those three components become the anchor points of the concept map. Innovation is a process which repeats, oscillating between convention and innovation. The process provides a structure for the concept map.</p>

<p>Making a concept map in an area that is well defined is sometimes fairly easy &#8212; if the information space can easily be found and if most authorities agree on it. For more ambiguous topics, a great deal of time may be needed to agree on scope (which terms are in or out) and on structure (how those terms relate). This process can take several weeks or even several months.</p>

<p>Once the terms and structure are agreed to, you can move to a second phase: giving the map an appropriate typographic form — to make the typographic hierarchy support the structure of the content.
<br /></p>

<p>Main steps in creating concept maps:</p>

<ul>
<li>List terms</li>
<li>Edit the list</li>
<li>Define the remaining terms</li>
<li>Create a matrix showing the relations of terms</li>
<li>Rank the terms</li>
<li>Decide on main branches or write framing sentences</li>
<li>Fill in the rest of the structure</li>
<li>Revise</li>
<li>Apply typography to reinforce structure</li>
<li>Revise</li>
</ul>

<p><a href='http://www.dubberly.com/wp-content/uploads/2010/03/ddo_creating_concept_maps.pdf'>Download PDF</a></p>
]]></content:encoded>
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		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>A Model of The Creative Process</title>
		<link>http://www.dubberly.com/concept-maps/creative-process.html</link>
		<comments>http://www.dubberly.com/concept-maps/creative-process.html#comments</comments>
		<pubDate>Fri, 20 Mar 2009 19:00:36 +0000</pubDate>
		<dc:creator>Hugh Dubberly</dc:creator>
				<category><![CDATA[Concept Maps]]></category>

		<guid isPermaLink="false">http://www.dubberly.com/?p=551</guid>
		<description><![CDATA[<a href="http://www.dubberly.com/wp-content/uploads/2009/03/ddo_creative_process.jpg"><img src="http://www.dubberly.com/wp-content/uploads/2009/03/ddo_creative_process-440x619.jpg" alt="Concept Map: A Model of The Creative Process" title="Concept Map: A Model of The Creative Process" width="440" height="619" class="alignnone size-medium wp-image-559" /></a>

<em>Created in collaboration with  Jack Chung, Shelley Evenson, and Paul Pangaro.</em>

The creative process is not just iterative; it’s also recursive. It plays out “in the large” and “in the small”—in defining the broadest goals and concepts and refining the smallest&#8230;]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.dubberly.com/wp-content/uploads/2009/03/ddo_creative_process.jpg"><img src="http://www.dubberly.com/wp-content/uploads/2009/03/ddo_creative_process-440x619.jpg" alt="Concept Map: A Model of The Creative Process" title="Concept Map: A Model of The Creative Process" width="440" height="619" class="alignnone size-medium wp-image-559" /></a></p>

<p><em>Created in collaboration with  Jack Chung, Shelley Evenson, and Paul Pangaro.</em></p>

<p>The creative process is not just iterative; it’s also recursive. It plays out “in the large” and “in the small”—in defining the broadest goals and concepts and refining the smallest details. It branches like a tree, and each choice has ramifications, which may not be known in advance. Recursion also suggests a procedure that “calls” or includes itself. Many engineers define the design process as a recursive function:<br />
discover > define > design > develop > deploy</p>

<p><span id="more-551"></span></p>

<p>The creative process involves many conversations—about goals and actions to achieve them—conversations with co-creators and colleagues, conversations with oneself. The participants and their language, experience, and values affect the conversations.</p>

<p>See also our <a href="http://www.dubberly.com/articles/how-do-you-design.html" title="How do you design?">How do you design?</a> collection of models.</p>

<p><a href='http://www.dubberly.com/wp-content/uploads/2009/03/ddo_creative_process.pdf' title="Download a PDF of A Model of The Creative Process">Download PDF</a></p>
]]></content:encoded>
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		<slash:comments>21</slash:comments>
		</item>
		<item>
		<title>A Model of Play</title>
		<link>http://www.dubberly.com/concept-maps/a-model-of-play.html</link>
		<comments>http://www.dubberly.com/concept-maps/a-model-of-play.html#comments</comments>
		<pubDate>Tue, 11 Mar 2008 19:00:03 +0000</pubDate>
		<dc:creator>ddo</dc:creator>
				<category><![CDATA[Concept Maps]]></category>

		<guid isPermaLink="false">http://www.dubberly.com/?p=32</guid>
		<description><![CDATA[<a title="Concept Map: A Model of Play" href="http://www.dubberly.com/wp-content/uploads/2008/05/ddo-concept-map-play.jpg"><img class="alignleft size-medium wp-image-68" title="Concept Map: A Model of Play" src="http://www.dubberly.com/wp-content/uploads/2008/05/ddo-concept-map-play-440x619.jpg" alt="Concept Map: A Model of Play" width="440" height="619" /></a>

<em>Created in collaboration with Satoko Kakihara, Jack Chung, and Paul Pangaro.</em>

This model is built on the idea that play is a type of conversation. It involves two individuals, who might also be teams, or points of view with in a&#8230;]]></description>
			<content:encoded><![CDATA[<p><a title="Concept Map: A Model of Play" href="http://www.dubberly.com/wp-content/uploads/2008/05/ddo-concept-map-play.jpg"><img class="alignleft size-medium wp-image-68" title="Concept Map: A Model of Play" src="http://www.dubberly.com/wp-content/uploads/2008/05/ddo-concept-map-play-440x619.jpg" alt="Concept Map: A Model of Play" width="440" height="619" /></a></p>

<p><em>Created in collaboration with Satoko Kakihara, Jack Chung, and Paul Pangaro.</em></p>

<p>This model is built on the idea that play is a type of conversation. It involves two individuals, who might also be teams, or points of view with in a single person, or a virtual person and a real person. Through conversation, they create a shared world in their imaginations, which leads to fun.</p>

<p><span id="more-32"></span></p>

<p><a href='http://www.dubberly.com/wp-content/uploads/2008/06/ddo_play.pdf' title="Download a PDF of A Model of Play">Download PDF</a></p>

<p><a href='http://www.dubberly.com/wp-content/uploads/2008/03/ddo_play_build.pdf' title="Download a step-by-step build PDF of A Model of Play">Download step-by-step build PDF</a></p>
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		<slash:comments>12</slash:comments>
		</item>
		<item>
		<title>A Model of Innovation</title>
		<link>http://www.dubberly.com/concept-maps/innovation.html</link>
		<comments>http://www.dubberly.com/concept-maps/innovation.html#comments</comments>
		<pubDate>Thu, 29 Mar 2007 19:00:37 +0000</pubDate>
		<dc:creator>ddo</dc:creator>
				<category><![CDATA[Concept Maps]]></category>

		<guid isPermaLink="false">http://www.dubberly.com/?p=15</guid>
		<description><![CDATA[<a title="Concept Map: Innovation" href="http://www.dubberly.com/wp-content/uploads/2008/05/ddo-concept-map-innovation.jpg"><img class="alignleft size-medium wp-image-66" title="Concept Map: Innovation" src="http://www.dubberly.com/wp-content/uploads/2008/05/ddo-concept-map-innovation-440x619.jpg" alt="Concept Map: Innovation" width="440" height="619" /></a>

<em>Created in collaboration with Sean Durham, Ryan Reposar, Paul Pangaro, and Nathan Felde.</em>

This model is built on the idea that innovation is about changing paradigms. The model situates innovation between two conventions. Innovations transform old into new. It is a&#8230;]]></description>
			<content:encoded><![CDATA[<p><a title="Concept Map: Innovation" href="http://www.dubberly.com/wp-content/uploads/2008/05/ddo-concept-map-innovation.jpg"><img class="alignleft size-medium wp-image-66" title="Concept Map: Innovation" src="http://www.dubberly.com/wp-content/uploads/2008/05/ddo-concept-map-innovation-440x619.jpg" alt="Concept Map: Innovation" width="440" height="619" /></a></p>

<p><em>Created in collaboration with Sean Durham, Ryan Reposar, Paul Pangaro, and Nathan Felde.</em></p>

<p>This model is built on the idea that innovation is about changing paradigms. The model situates innovation between two conventions. Innovations transform old into new. It is a process—a process in which insight inspires change and creates value.</p>

<p><span id="more-15"></span></p>

<p>Read the <a href="http://www.dubberly.com/articles/interactions-innovation.html" title="Interactions Magazine Article">Interactions Magazine Article</a> which explains the process of creating the map.</p>

<p>See also our collection of <a href="http://www.dubberly.com/articles/innovation-models.html" title="Innovation Models">Innovation Models</a>.</p>

<p><a href="http://www.dubberly.com/wp-content/uploads/2008/06/ddo_innovation.pdf" title="Download a PDF of A Model of Innovation">Download PDF</a></p>

<p><a href='http://www.dubberly.com/wp-content/uploads/2007/03/ddo_innovation_build.pdf' title="Download a step-by-step build PDF of A Model of Innovation">Download step-by-step build PDF</a></p>
]]></content:encoded>
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		<slash:comments>12</slash:comments>
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		<item>
		<title>How Organizations Track Customers</title>
		<link>http://www.dubberly.com/concept-maps/how-organizations-track-customers.html</link>
		<comments>http://www.dubberly.com/concept-maps/how-organizations-track-customers.html#comments</comments>
		<pubDate>Wed, 28 Jul 2004 19:00:25 +0000</pubDate>
		<dc:creator>ddo</dc:creator>
				<category><![CDATA[Concept Maps]]></category>

		<guid isPermaLink="false">http://www.dubberly.com/?p=58</guid>
		<description><![CDATA[<a title="Concept Map: Information Loop" href="http://www.dubberly.com/wp-content/uploads/2008/05/ddo-concept-map-information-loop1.jpg"><img class="alignleft size-medium wp-image-72" title="Concept Map: Information Loop" src="http://www.dubberly.com/wp-content/uploads/2008/05/ddo-concept-map-information-loop1-440x160.jpg" alt="Concept Map: Information Loop" width="440" height="160" /></a>

Increasingly, organizations are focusing on understanding their customers to increase customer satisfaction and to maximize lifetime customer value. Insights gleaned from observing customers can drive product improvement, loyalty, word-of-mouth referrals and cross- and upselling.

<span id="more-58"></span>

Created for CIO Insight magazine, this diagram&#8230;]]></description>
			<content:encoded><![CDATA[<p><a title="Concept Map: Information Loop" href="http://www.dubberly.com/wp-content/uploads/2008/05/ddo-concept-map-information-loop1.jpg"><img class="alignleft size-medium wp-image-72" title="Concept Map: Information Loop" src="http://www.dubberly.com/wp-content/uploads/2008/05/ddo-concept-map-information-loop1-440x160.jpg" alt="Concept Map: Information Loop" width="440" height="160" /></a></p>

<p>Increasingly, organizations are focusing on understanding their customers to increase customer satisfaction and to maximize lifetime customer value. Insights gleaned from observing customers can drive product improvement, loyalty, word-of-mouth referrals and cross- and upselling.</p>

<p><span id="more-58"></span></p>

<p>Created for CIO Insight magazine, this diagram decodes current methods of customer tracking, retention, and acquisition. It shows the relationship between customer data, touch points, behaviors, data capture systems, customer databases, data integrity, customer segmentation, lists and targeted offers. The goal of the diagram is to provide a model of how organizations today track customers to retain them longer and acquire more.</p>

<p>Read the <a href="http://www.dubberly.com/articles/the-information-loop.html" title="CIO Insight Magazine Article">CIO Insight Magazine Article</a> which accompanies this map.</p>

<p><a href='http://www.dubberly.com/wp-content/uploads/2008/06/ddo_infoloop.pdf' title="Download a PDF of How Organizations Track Customers">Download PDF</a></p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Domain Name System</title>
		<link>http://www.dubberly.com/concept-maps/domain-name-system.html</link>
		<comments>http://www.dubberly.com/concept-maps/domain-name-system.html#comments</comments>
		<pubDate>Sat, 02 Aug 2003 19:00:35 +0000</pubDate>
		<dc:creator>ddo</dc:creator>
				<category><![CDATA[Concept Maps]]></category>

		<guid isPermaLink="false">http://www.dubberly.com/?p=10</guid>
		<description><![CDATA[<a title="Concept Map: Domain Name System" href="http://www.dubberly.com/wp-content/uploads/2008/05/ddo-concept-map-dns.jpg"><img class="alignleft size-medium wp-image-65" title="Concept Map: Domain Name System" src="http://www.dubberly.com/wp-content/uploads/2008/05/ddo-concept-map-dns-440x619.jpg" alt="Concept Map: Domain Name System" width="440" height="619" /></a>

<em>Created in collaboration with Paul Devine.</em>

The domain name system stores and associates many types of information with domain names, but more importantly, associates domain names (computer hostnames) to IP addresses. DNS is a system vital to the smooth operation of&#8230;]]></description>
			<content:encoded><![CDATA[<p><a title="Concept Map: Domain Name System" href="http://www.dubberly.com/wp-content/uploads/2008/05/ddo-concept-map-dns.jpg"><img class="alignleft size-medium wp-image-65" title="Concept Map: Domain Name System" src="http://www.dubberly.com/wp-content/uploads/2008/05/ddo-concept-map-dns-440x619.jpg" alt="Concept Map: Domain Name System" width="440" height="619" /></a></p>

<p><em>Created in collaboration with Paul Devine.</em></p>

<p>The domain name system stores and associates many types of information with domain names, but more importantly, associates domain names (computer hostnames) to IP addresses. DNS is a system vital to the smooth operation of the Internet.</p>

<p>The goal of this diagram is to explain what DNS is, how it works, and how it’s governed. The diagram knits together many facts about DNS in hopes of presenting a comprehensive picture of the system and the context in which it operates.</p>

<p><span id="more-10"></span></p>

<p>Hugh Dubberly created this diagram in conjunction with a study: “Internet Navigation and Domain Name System.” The study was run by The National Academies’ Computer Science and Telecommunications Board which convened a study committee. The study was sponsored by the Department of Commerce and the National Science Foundation and mandated by the US Congress.</p>

<p><a href='http://www.dubberly.com/wp-content/uploads/2008/06/ddo_dns.pdf' title="Download a PDF of Domain Name System">Download PDF</a></p>
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		<slash:comments>11</slash:comments>
		</item>
		<item>
		<title>A Model of a Heart Attack</title>
		<link>http://www.dubberly.com/concept-maps/heart-attack.html</link>
		<comments>http://www.dubberly.com/concept-maps/heart-attack.html#comments</comments>
		<pubDate>Tue, 29 Jul 2003 19:00:57 +0000</pubDate>
		<dc:creator>ddo</dc:creator>
				<category><![CDATA[Concept Maps]]></category>

		<guid isPermaLink="false">http://www.dubberly.com/?p=11</guid>
		<description><![CDATA[<a title="Concept Map: Heart Attack" href="http://www.dubberly.com/wp-content/uploads/2008/05/ddo-concept-map-heart-attack.jpg"><img class="alignleft size-medium wp-image-70" title="Concept Map: Heart Attack" src="http://www.dubberly.com/wp-content/uploads/2008/05/ddo-concept-map-heart-attack.jpg" alt="Concept Map: Heart Attack" /></a>

<em>Created in collaboration with Audrey Crane.</em>

For many years, Stanford University Cardiac Rehabilitation Program (SCRP) has conducted research on ways to change the behavior of patients who have had heart attacks. Their research is aimed at reducing the risk of a&#8230;]]></description>
			<content:encoded><![CDATA[<p><a title="Concept Map: Heart Attack" href="http://www.dubberly.com/wp-content/uploads/2008/05/ddo-concept-map-heart-attack.jpg"><img class="alignleft size-medium wp-image-70" title="Concept Map: Heart Attack" src="http://www.dubberly.com/wp-content/uploads/2008/05/ddo-concept-map-heart-attack.jpg" alt="Concept Map: Heart Attack" /></a></p>

<p><em>Created in collaboration with Audrey Crane.</em></p>

<p>For many years, Stanford University Cardiac Rehabilitation Program (SCRP) has conducted research on ways to change the behavior of patients who have had heart attacks. Their research is aimed at reducing the risk of a patient having another heart attack. Educating patients and their families is a key component of changing patient behavior.</p>

<p><span id="more-11"></span></p>

<p>Working under contract with the American Heart Association, the Stanford team asked DDO to help them develop a master plan for a new education program. DDO developed a series of prototypes of an integrated communications program involving print, video, and online components. One print component, a Health Coach notebook for patients (images below), included educational material, including this concept map. In this map, a patient can quickly see what a heart attack is, its causes and risk factors, and most importantly, behavior that can reduce the risk of a heart attack.</p>

<p><a href='http://www.dubberly.com/wp-content/uploads/2008/07/stanford_hc_1.png'><img src="http://www.dubberly.com/wp-content/uploads/2008/07/stanford_hc_1-440x569.png" alt="" title="Health Coach Binder" width="440" height="569" class="alignleft size-medium wp-image-197" /></a></p>

<p><a href='http://www.dubberly.com/wp-content/uploads/2008/07/stanford_hc_2.png'><img src="http://www.dubberly.com/wp-content/uploads/2008/07/stanford_hc_2-440x284.png" alt="" title="Health Coach Binder" width="440" height="284" class="alignleft size-medium wp-image-198" /></a></p>

<p><a href='http://www.dubberly.com/wp-content/uploads/2008/06/ddo_heartattack.pdf' title="Download a PDF of A Model of a Heart Attack" >Download PDF</a></p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Java Technology</title>
		<link>http://www.dubberly.com/concept-maps/java-technology.html</link>
		<comments>http://www.dubberly.com/concept-maps/java-technology.html#comments</comments>
		<pubDate>Fri, 14 Feb 2003 19:00:47 +0000</pubDate>
		<dc:creator>ddo</dc:creator>
				<category><![CDATA[Concept Maps]]></category>

		<guid isPermaLink="false">http://www.dubberly.com/?p=12</guid>
		<description><![CDATA[<a title="Concept Map: Java Technology" href="http://www.dubberly.com/wp-content/uploads/2008/05/ddo-concept-map-java.jpg"><img class="alignleft size-medium wp-image-67" title="Concept Map: Java Technology" src="http://www.dubberly.com/wp-content/uploads/2008/05/ddo-concept-map-java-440x312.jpg" alt="Concept Map: Java Technology" width="440" height="312" /></a>

<em>Created in collaboration with Audrey Crane, Jim Faris, and Harry Saddler.</em>

This diagram explains Java by placing it in the context of related concepts and examples, and by defining its major components and other connections between them.

<span id="more-12"></span>

The diagram is intended to&#8230;]]></description>
			<content:encoded><![CDATA[<p><a title="Concept Map: Java Technology" href="http://www.dubberly.com/wp-content/uploads/2008/05/ddo-concept-map-java.jpg"><img class="alignleft size-medium wp-image-67" title="Concept Map: Java Technology" src="http://www.dubberly.com/wp-content/uploads/2008/05/ddo-concept-map-java-440x312.jpg" alt="Concept Map: Java Technology" width="440" height="312" /></a></p>

<p><em>Created in collaboration with Audrey Crane, Jim Faris, and Harry Saddler.</em></p>

<p>This diagram explains Java by placing it in the context of related concepts and examples, and by defining its major components and other connections between them.</p>

<p><span id="more-12"></span></p>

<p>The diagram is intended to help developers who are familiar with one part of Java understand other parts. It relates unfamiliar technologies to ones with which developers may already be familiar. The diagram also provides an overview for developers who are new to Java and an introduction for non-programmers who want to improve their ability to converse with developers.</p>

<p>The completed map contains approximately 235 terms, 425 relationships, and 100 descriptions.</p>

<p>We also created a <a href="javascript:void(0)" title="Flash version" onclick="window.open('http://www.dubberly.com/java_concept_map_flash','Java Technology Concept Map Flash Version','toolbar=0,scrollbars=0,location=0,statusbar=0,menubar=0,resizable=0,width=785,height=570' )">Flash version</a> of the map.</p>

<p>Read the article <a href="http://www.dubberly.com/articles/using-concept-maps-in-product-development.html" title="Using Concept Maps in Product Development: Preparing to Redesign java.sun.com">Using Concept Maps in Product Development: Preparing to Redesign java.sun.com</a>.</p>

<p><a href='http://www.dubberly.com/wp-content/uploads/2008/06/ddo_java.pdf' title="Download a PDF of Java Technology" >Download PDF</a></p>
]]></content:encoded>
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		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>A Model of Brand</title>
		<link>http://www.dubberly.com/concept-maps/a-model-of-brand.html</link>
		<comments>http://www.dubberly.com/concept-maps/a-model-of-brand.html#comments</comments>
		<pubDate>Sun, 25 Mar 2001 19:00:07 +0000</pubDate>
		<dc:creator>ddo</dc:creator>
				<category><![CDATA[Concept Maps]]></category>

		<guid isPermaLink="false">http://www.dubberly.com/?p=8</guid>
		<description><![CDATA[<a title="Concept Map: A Model of Brand" href="http://www.dubberly.com/wp-content/uploads/2008/05/ddo-concept-map-brand.jpg"><img class="alignnone size-medium wp-image-63" title="Concept Map: A Model of Brand" src="http://www.dubberly.com/wp-content/uploads/2008/05/ddo-concept-map-brand-440x619.jpg" alt="Concept Map: A Model of Brand" width="440" height="619" /></a>

This diagram is a model of brand, a term often used in business, marketing, and design. The diagram attempts to present a comprehensive model of brand and to unpack the meaning of the term by providing related concepts and examples.&#8230;]]></description>
			<content:encoded><![CDATA[<p><a title="Concept Map: A Model of Brand" href="http://www.dubberly.com/wp-content/uploads/2008/05/ddo-concept-map-brand.jpg"><img class="alignnone size-medium wp-image-63" title="Concept Map: A Model of Brand" src="http://www.dubberly.com/wp-content/uploads/2008/05/ddo-concept-map-brand-440x619.jpg" alt="Concept Map: A Model of Brand" width="440" height="619" /></a></p>

<p>This diagram is a model of brand, a term often used in business, marketing, and design. The diagram attempts to present a comprehensive model of brand and to unpack the meaning of the term by providing related concepts and examples. You read the armature of the map (structure) horizontally and vertically. The map is framed around four main ideas:</p>

<ol>
<li>a brand is more than a name or symbol</li>
<li>creating a great customer experience is the essence of good branding</li>
<li>perceptions of a brand can be measured</li>
<li>brands are a form of sign</li>
</ol>

<p><a href='http://www.dubberly.com/wp-content/uploads/2008/06/ddo_brand.pdf' title="Download a PDF of A Model of Brand" >Download PDF</a></p>

<p><a href='http://www.dubberly.com/wp-content/uploads/2001/03/ddo_brand_build.pdf' title="Download a step-by-step build PDF of A Model of Brand" >Download step-by-step build PDF</a></p>
]]></content:encoded>
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		<slash:comments>16</slash:comments>
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