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	<title>Comments on: Learning Curves for Design</title>
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	<link>http://www.dubberly.com/articles/learning-curves-for-design.html</link>
	<description>Interaction, Software, and Service Design</description>
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		<title>By: Chris Brooker</title>
		<link>http://www.dubberly.com/articles/learning-curves-for-design.html/comment-page-1#comment-13637</link>
		<dc:creator>Chris Brooker</dc:creator>
		<pubDate>Thu, 10 Sep 2009 11:43:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.dubberly.com/?p=233#comment-13637</guid>
		<description>&lt;p&gt;&#039;the move to service design represents a large cultural shift, one that may ultimately require a new generation of managers.&#039;&lt;/p&gt;

&lt;p&gt;And in fact the whole article, I think beautifully sums up the evolution of design into something that is finally putting real human need at its center. Of course engineering and product design skills are just as valuable as ever, but designers who are also capable of understanding how to develop products and services through storytelling and mapping the world around them (the experiences of others and their own) with real human benefits, due their nature as an individual, are already ahead of the curve.&lt;/p&gt;

&lt;p&gt;Really it is strange that it has taken us this long  (just to catch up with Scandinavian design methodologies, where a much more holistic approach is taken and everything that surrounds the product is considered first) when you consider that service design only really looks at putting the individuals needs, and subsequently quality of life, first.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>&#8216;the move to service design represents a large cultural shift, one that may ultimately require a new generation of managers.&#8217;</p>

<p>And in fact the whole article, I think beautifully sums up the evolution of design into something that is finally putting real human need at its center. Of course engineering and product design skills are just as valuable as ever, but designers who are also capable of understanding how to develop products and services through storytelling and mapping the world around them (the experiences of others and their own) with real human benefits, due their nature as an individual, are already ahead of the curve.</p>

<p>Really it is strange that it has taken us this long  (just to catch up with Scandinavian design methodologies, where a much more holistic approach is taken and everything that surrounds the product is considered first) when you consider that service design only really looks at putting the individuals needs, and subsequently quality of life, first.</p>]]></content:encoded>
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		<title>By: Christian Schlatter</title>
		<link>http://www.dubberly.com/articles/learning-curves-for-design.html/comment-page-1#comment-4856</link>
		<dc:creator>Christian Schlatter</dc:creator>
		<pubDate>Wed, 28 Jan 2009 12:47:17 +0000</pubDate>
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		<description>&lt;p&gt;That&#039;s a sweet introduction into the many design disciplines. A wonderful case for Service Design (Experience Design?). I&#039;m curious where we&#039;re going. As an ID consulting firm we&#039;re moving into new realms realizing that ID isn&#039;t sufficient anymore - it&#039;s almost become a commodity too.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>That&#8217;s a sweet introduction into the many design disciplines. A wonderful case for Service Design (Experience Design?). I&#8217;m curious where we&#8217;re going. As an ID consulting firm we&#8217;re moving into new realms realizing that ID isn&#8217;t sufficient anymore &#8211; it&#8217;s almost become a commodity too.</p>]]></content:encoded>
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