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	<title>Comments on: [Beta] How do you design?</title>
	<atom:link href="http://www.dubberly.com/articles/how-do-you-design.html/feed" rel="self" type="application/rss+xml" />
	<link>http://www.dubberly.com/articles/how-do-you-design.html</link>
	<description>Interaction, Software, and Service Design</description>
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		<title>By: Pavankumar Sargar</title>
		<link>http://www.dubberly.com/articles/how-do-you-design.html/comment-page-1#comment-19355</link>
		<dc:creator>Pavankumar Sargar</dc:creator>
		<pubDate>Sat, 05 Dec 2009 07:45:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.dubberly.com/?p=114#comment-19355</guid>
		<description>&lt;p&gt;Nice one!!&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Nice one!!</p>]]></content:encoded>
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		<title>By: Tytti-Lotta</title>
		<link>http://www.dubberly.com/articles/how-do-you-design.html/comment-page-1#comment-15059</link>
		<dc:creator>Tytti-Lotta</dc:creator>
		<pubDate>Wed, 07 Oct 2009 18:57:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.dubberly.com/?p=114#comment-15059</guid>
		<description>&lt;p&gt;Fantastic! Thank you for sharing this work.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Fantastic! Thank you for sharing this work.</p>]]></content:encoded>
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		<title>By: Waikit Chung</title>
		<link>http://www.dubberly.com/articles/how-do-you-design.html/comment-page-1#comment-7384</link>
		<dc:creator>Waikit Chung</dc:creator>
		<pubDate>Thu, 23 Apr 2009 06:01:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.dubberly.com/?p=114#comment-7384</guid>
		<description>&lt;p&gt;Thank you for the very nice free PDF book, which is very interesting to read. I have shared it with my readers, who are mostly industrial designers:&lt;/p&gt;

&lt;p&gt;http://www.productdesignhub.com/articles/35-design-insights/55-how-do-you-design&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Thank you for the very nice free PDF book, which is very interesting to read. I have shared it with my readers, who are mostly industrial designers:</p>

<p><a href="http://www.productdesignhub.com/articles/35-design-insights/55-how-do-you-design" rel="nofollow">http://www.productdesignhub.com/articles/35-design-insights/55-how-do-you-design</a></p>]]></content:encoded>
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		<title>By: Christian Drehkopf</title>
		<link>http://www.dubberly.com/articles/how-do-you-design.html/comment-page-1#comment-6520</link>
		<dc:creator>Christian Drehkopf</dc:creator>
		<pubDate>Wed, 25 Mar 2009 14:33:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.dubberly.com/?p=114#comment-6520</guid>
		<description>&lt;p&gt;You probably should have a look at our diploma. We developed a &quot;Design-Process&quot; for designers who want successfully design business. The process could be used for service design as for business-model and brand design also. For instance it is written in German but will be translated into near future.&lt;/p&gt;

&lt;p&gt;http://process-design.org/bilder.html&lt;/p&gt;

&lt;p&gt;Cheers Christian&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>You probably should have a look at our diploma. We developed a &#8220;Design-Process&#8221; for designers who want successfully design business. The process could be used for service design as for business-model and brand design also. For instance it is written in German but will be translated into near future.</p>

<p><a href="http://process-design.org/bilder.html" rel="nofollow">http://process-design.org/bilder.html</a></p>

<p>Cheers Christian</p>]]></content:encoded>
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		<title>By: Adam Richardson</title>
		<link>http://www.dubberly.com/articles/how-do-you-design.html/comment-page-1#comment-4167</link>
		<dc:creator>Adam Richardson</dc:creator>
		<pubDate>Wed, 31 Dec 2008 06:38:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.dubberly.com/?p=114#comment-4167</guid>
		<description>&lt;p&gt;Thanks for bringing this together, it&#039;s a great collection. I look forward to absorbing it in more detail. I actually did a bit of consulting for Sun on their new product development process, but for SMCC rather than SunSoft, so it was interesting to see their process - actually quite different.&lt;/p&gt;

&lt;p&gt;There is a great quote in Ralph Caplan&#039;s classic book By Design from Charles Eames about the process that he and Eero Saarinen used in one of their early collaborations. It&#039;s lengthy so I won&#039;t quote it here, but I have it in an old blog post: http://www.richardsona.com/main/2006/2/22/the-difficult-things-are-easy-its-the-simple-things-which-are-difficult.html&lt;/p&gt;

&lt;p&gt;Would be fun to see this one broken down as a graphic!&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Thanks for bringing this together, it&#8217;s a great collection. I look forward to absorbing it in more detail. I actually did a bit of consulting for Sun on their new product development process, but for SMCC rather than SunSoft, so it was interesting to see their process &#8211; actually quite different.</p>

<p>There is a great quote in Ralph Caplan&#8217;s classic book By Design from Charles Eames about the process that he and Eero Saarinen used in one of their early collaborations. It&#8217;s lengthy so I won&#8217;t quote it here, but I have it in an old blog post: <a href="http://www.richardsona.com/main/2006/2/22/the-difficult-things-are-easy-its-the-simple-things-which-are-difficult.html" rel="nofollow">http://www.richardsona.com/main/2006/2/22/the-difficult-things-are-easy-its-the-simple-things-which-are-difficult.html</a></p>

<p>Would be fun to see this one broken down as a graphic!</p>]]></content:encoded>
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		<title>By: Jure Cuhalev &#187; Blog Archive &#187; How do you design? - Free E-Book</title>
		<link>http://www.dubberly.com/articles/how-do-you-design.html/comment-page-1#comment-3730</link>
		<dc:creator>Jure Cuhalev &#187; Blog Archive &#187; How do you design? - Free E-Book</dc:creator>
		<pubDate>Thu, 18 Dec 2008 22:34:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.dubberly.com/?p=114#comment-3730</guid>
		<description>&lt;p&gt;[...] I&#8217;ve always been a bit of methodology junkie, so imagine my delight when I stumbled upon this great Beta E-book on design methodologies. Author Hugh Dubberly walks us over 100 different processes and methodologies in his book How do you design? [...]&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>[...] I&#8217;ve always been a bit of methodology junkie, so imagine my delight when I stumbled upon this great Beta E-book on design methodologies. Author Hugh Dubberly walks us over 100 different processes and methodologies in his book How do you design? [...]</p>]]></content:encoded>
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	<item>
		<title>By: sascha</title>
		<link>http://www.dubberly.com/articles/how-do-you-design.html/comment-page-1#comment-3486</link>
		<dc:creator>sascha</dc:creator>
		<pubDate>Sun, 14 Dec 2008 15:01:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.dubberly.com/?p=114#comment-3486</guid>
		<description>&lt;p&gt;Locative media and the city: from BLVD-urbanism towards MySpace urbanism by Martijn de Waal&lt;/p&gt;

&lt;p&gt;“Great cities are not like towns, only larger”, urban activist and writer Jane Jacobs observed almost half a century ago. But what then is it that makes a city into a city? Now that telecom operators, handset builders, and media companies are churning out new media technologies that promise to drastically alter our sense of place, this question has once again become very urgent. Whether we call them locative media, contextual media, or placed-based media, these technologies promise to change the way we interact with our surroundings. Let me call this new way of experiencing the city “MySpace urbanism”.&lt;/p&gt;

&lt;p&gt;http://www.receiver.vodafone.com/locative-media-and-the-city&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Locative media and the city: from BLVD-urbanism towards MySpace urbanism by Martijn de Waal</p>

<p>“Great cities are not like towns, only larger”, urban activist and writer Jane Jacobs observed almost half a century ago. But what then is it that makes a city into a city? Now that telecom operators, handset builders, and media companies are churning out new media technologies that promise to drastically alter our sense of place, this question has once again become very urgent. Whether we call them locative media, contextual media, or placed-based media, these technologies promise to change the way we interact with our surroundings. Let me call this new way of experiencing the city “MySpace urbanism”.</p>

<p><a href="http://www.receiver.vodafone.com/locative-media-and-the-city" rel="nofollow">http://www.receiver.vodafone.com/locative-media-and-the-city</a></p>]]></content:encoded>
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		<title>By: Christopher Fahey</title>
		<link>http://www.dubberly.com/articles/how-do-you-design.html/comment-page-1#comment-3393</link>
		<dc:creator>Christopher Fahey</dc:creator>
		<pubDate>Sat, 13 Dec 2008 00:11:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.dubberly.com/?p=114#comment-3393</guid>
		<description>&lt;p&gt;What a fantastic collection!&lt;/p&gt;

&lt;p&gt;My favorite of all time, however, is still this one:&lt;/p&gt;

&lt;p&gt;Michael Beirut on his design process:
&quot;When I do a design project, I begin by listening carefully to you as you talk about your problem and read whatever background material I can find that relates to the issues you face. If you&#039;re lucky, I have also accidentally acquired some firsthand experience with your situation. Somewhere along the way an idea for the design pops into my head from out of the blue. I can&#039;t really explain that part; it&#039;s like magic. Sometimes it even happens before you have a chance to tell me that much about your problem! Now, if it&#039;s a good idea, I try to figure out some strategic justification for the solution so I can explain it to you without relying on good taste you may or may not have. Along the way, I may add some other ideas, either because you made me agree to do so at the outset, or because I&#039;m not sure of the first idea. At any rate, in the earlier phases hopefully I will have gained your trust so that by this point you&#039;re inclined to take my advice. I don&#039;t have any clue how you&#039;d go about proving that my advice is any good except that other people — at least the ones I&#039;ve told you about — have taken my advice in the past and prospered. In other words, could you just sort of, you know...trust me?&quot;
(http://www.designobserver.com/archives/entry.html?id=17485)&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>What a fantastic collection!</p>

<p>My favorite of all time, however, is still this one:</p>

<p>Michael Beirut on his design process:
&#8220;When I do a design project, I begin by listening carefully to you as you talk about your problem and read whatever background material I can find that relates to the issues you face. If you&#8217;re lucky, I have also accidentally acquired some firsthand experience with your situation. Somewhere along the way an idea for the design pops into my head from out of the blue. I can&#8217;t really explain that part; it&#8217;s like magic. Sometimes it even happens before you have a chance to tell me that much about your problem! Now, if it&#8217;s a good idea, I try to figure out some strategic justification for the solution so I can explain it to you without relying on good taste you may or may not have. Along the way, I may add some other ideas, either because you made me agree to do so at the outset, or because I&#8217;m not sure of the first idea. At any rate, in the earlier phases hopefully I will have gained your trust so that by this point you&#8217;re inclined to take my advice. I don&#8217;t have any clue how you&#8217;d go about proving that my advice is any good except that other people — at least the ones I&#8217;ve told you about — have taken my advice in the past and prospered. In other words, could you just sort of, you know&#8230;trust me?&#8221;
(<a href="http://www.designobserver.com/archives/entry.html?id=17485" rel="nofollow">http://www.designobserver.com/archives/entry.html?id=17485</a>)</p>]]></content:encoded>
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		<title>By: Nick Marsh</title>
		<link>http://www.dubberly.com/articles/how-do-you-design.html/comment-page-1#comment-3269</link>
		<dc:creator>Nick Marsh</dc:creator>
		<pubDate>Wed, 10 Dec 2008 08:43:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.dubberly.com/?p=114#comment-3269</guid>
		<description>&lt;p&gt;Thank you so much for putting this together - Its a super inspiring (and excitingly daunting!) piece of work. I&#039;ve posted it on my blog to share with the service design community.
http://www.choosenick.com/?action=view&amp;url=how-do-you-design
Also, we have a process description on our website that you may wish to incorporate:
http://www.enginegroup.co.uk/service_design/our_process&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Thank you so much for putting this together &#8211; Its a super inspiring (and excitingly daunting!) piece of work. I&#8217;ve posted it on my blog to share with the service design community.
<a href="http://www.choosenick.com/?action=view&amp;url=how-do-you-design" rel="nofollow">http://www.choosenick.com/?action=view&amp;url=how-do-you-design</a>
Also, we have a process description on our website that you may wish to incorporate:
<a href="http://www.enginegroup.co.uk/service_design/our_process" rel="nofollow">http://www.enginegroup.co.uk/service_design/our_process</a></p>]]></content:encoded>
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		<title>By: BrianSJ</title>
		<link>http://www.dubberly.com/articles/how-do-you-design.html/comment-page-1#comment-3237</link>
		<dc:creator>BrianSJ</dc:creator>
		<pubDate>Tue, 09 Dec 2008 10:18:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.dubberly.com/?p=114#comment-3237</guid>
		<description>&lt;p&gt;Thank you so much. It is wonderful to see great work, such as Chris Jones&#039;, being brought to a new audience.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Thank you so much. It is wonderful to see great work, such as Chris Jones&#8217;, being brought to a new audience.</p>]]></content:encoded>
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